Steam Name: [TJR] FreeFlowNeff
Steam ID: STEAM_0:0:5013718
Steam Profile Link: http://steamcommunity.com/id/brendin65/
Age: 21
Rp Experience: You know it. :3 (I've owned a community, rped for multiple years, yada yada yada... Come play some time >:0)
How did you stumble upon our server?: You. Legion.
Tell me a cool Mass Effect Fact: Quarians eyes are white :3 Or the more fucked up one, krogan have four balls.
Character Name: Memi'Maanar nar Xaeraka
Character Race: Quarian
Why did you choose this race?: At first it was just because it was cool, now its a old character with a great back story. I wish to continue to develop this character in your story line.
Age:
What can your character do for our ship? (Muscle, Maintenance, Triggerman, Comedic Act, etc.): She is a Ship engineer, learned from her father ICly of coarse. She also loves to build random things, such as VI and other small programs. A side note is her basic skills in medical.
Character Equipment: Modified Envrio suit - Basic M8- Avenger - M6 Carnifex - M-97 Viper - Basic OMNI tool along with a small VI maintenance drone.
Moral Alignment: Good - Neutral
Strengths:
+ Knowledgeable
+ Is willing to learn to benefit the entirety of the team, not just herself
+ Calm, will almost never get angry
Weaknesses:
- Heavy Emotions. She tends to hide her emotions, allowing them to float around in her head.
- Clumsy at times.
- Shy.
Character Backstory a.ka. how or why are you here (One paragraph minimum, be creative!):
Born within the confines of a fleet ship known as "Vonbay," Memi'Maanar spent the first few years as all quarians do, spending her time in incubation. Her father was a engineer of sorts, had been for all his life, he is the one whom seemed to teach her most of what she knew before her pilgrimage. Her mother was a women whom spent most of her life within the Quarian navy. Both her parents wanted her to learn something that could help her later on, wether it was following in her mothers footsteps, or her fathers. Eventually her father taught her how to maintain and repair various equipment around the cruiser class ship, "Vonboy." She learned various tricks and techniques from her father, which undoubtedly helped her later on in the future. With these new skills that she had gained from father, shortly after her twenty first birthday, she set out on her pilgrimage. Departing just a few days after her birthday, everyone within Vonboy would see her off, offering her parting gifts, ranging from tools to help her survive outside the fleet to simple advice. Being told about various groups of mercenaries, and other forms of people / groups that are supposedly dangerous.
Memi'Maanar vas Vonbay Had no idea where, or what she was going to do when she finally set out on her pilgrimage, she managed to visit several worlds and various stations across the universe. One of her first stops were in the pits of Omega, wandering around the horrid place, she found nothing of use, or nothing that she thought would be of use at first. Omega was the first place she had ever put her fingers on a firearm, one drop'd by a merc that was either attempting to kill her or rob her for a simple mistake she had made. (I'll go more in detail of this encounter if someone asks IC.) Shortly after surviving the encounter with the mercenary, she parted from the crazy world of Omega, swearing to never go back to such a place. While endlessly floating from place to place she finally arrived at the citadel, which is where she choose to settle in for a while, look around and she what she could find. When she first arrived within the large construct she was in awe by the amazing structure, looking around it, learning every little detail she possible could. Eventually finding work with a local ship manufacturing type store by the name of, "Flyby." She was mostly stuck on repair duty for the customers, but made a decent enough wage there, learning plenty more from the owner of the shop. After several month of working within the shop she decided to once again pick up her bags and leave the citadel, of coarse she did not leave without her money she saved, information, and of coarse a few new "toys" from her visit there. Eventually making her way even further into the unknown, or at least, the unknown for herself.